
Low Poly
Classic faceted low poly: angular triangles, flat shading, a few solid colours. The default.
Describe a prop or character and get a textured GLB model you can drop into your game engine. A draft costs 15 credits, a game-ready model 45.
Drag to rotate: a goblin, Low Poly
The same goblin, horse and chest in each style, all game-ready.

Classic faceted low poly: angular triangles, flat shading, a few solid colours. The default.

Voxel art built from cubes, for Minecraft-style and blocky games.

Soft sculpted plasticine with rounded, friendly shapes.

Folded paper with crisp creases and faceted planes.

Stylized fantasy with painted textures and chunky proportions.

Glossy designer vinyl toys in bright solid colours.
The same models as a draft and as a game-ready model, in all six styles.
Ready-made moves for characters (idle, walk, run, jump, attack, punch, kick, wave, hurt, death, cast, dance) and four-legged animals (idle, walk, run, jump, attack, sit, hurt, death), free once your model is rigged. Describe any other move, then copy it onto your other models.
More about rigging and animationPick these in the 3D generator, then type your prompt.
Objects for weapons, furniture and loot. Characters come out facing forward in a T-pose, as a humanoid or a four-legged animal.
6 styles (Low Poly, Blocky, Claymation, Origami, Hand-painted, Toy), plus colour palettes like retro, pastel and Game Boy.
Draft (15 credits) to try ideas quickly, game-ready (45 credits) for the model you keep: a light, clean mesh (about 19k triangles, under 1 MB) ready for your engine.
Open the model in the 3D editor. Auto rig (30 credits) builds a skeleton for a character, a four-legged animal or a prop's moving parts, like a chest lid or a door.
Once a model is rigged, add ready-made moves like walk, run, jump and attack for free, or describe any motion, like "open the lid", for 20 credits. Copy a move onto your other models for free. How rigging and animation work.
Need another format? The free 3D model converter turns GLB into OBJ, STL or PLY in your browser.
15 credits for a draft, 45 for game-ready. 100 credits cost $1 CAD. Failed generations are refunded.
Yes. You own what you make and can use it in games you sell. See the Terms of Service.
A textured GLB (binary glTF), which most engines and 3D tools open directly.
A draft (15 credits) is quick and cheap for trying ideas, about 99k triangles and 4 MB. Game-ready (45 credits) is a lighter, cleaner mesh of about 19k triangles and under 1 MB, made to go straight into your game.
Yes. Rig the model in the 3D editor (30 credits) — characters, four-legged animals and props all work — then add ready-made moves like walk, run and attack for free, or describe any move for 20 credits. Moves download as GLB, and a move made for one model can be copied onto your others for free.
Yes. Ask for one in a Voidless project’s chat ("a low-poly sword"), or call it from Claude Code, Codex or Cursor through the Voidless MCP server.
Both, in one step: Voidless draws a reference image from your prompt, removes the background, then builds the 3D model from that image.
Type a prompt, rotate the result, download the GLB.