Getting Started with Voidless: Your First Game-Ready Asset
Sign in, use your 125 free credits, and make your first game-ready sprite, animation and sound on Voidless, from the site, your coding agent or the game agent.

Voidless makes game-ready assets for people building games with AI: characters with full animation sets, tilesets, seamless textures, sound effects, music, video and 3D models, all in one style. In this guide we'll sign in, make a first sprite, animate it, add a sound, and look at the three ways you can work.
Sign in and get your free credits
Sign in with Google, Discord or ChatGPT. A new account starts with 125 free credits, and no card is needed. Every generation shows its credit cost before you run it. Uploading your own images and removing backgrounds cost nothing.
Start from the prompt box
After you sign in you land on your dashboard. Type what you want in the prompt box, for example "a pixel art knight with a blue cape, side view", and send it. Voidless starts a project, picks the right tool and saves the result in the project's Library.
If you'd rather set every option yourself, open the image generator. Choose a Type (Object, Character, Tileset and so on), a Style and a Size, write a prompt and press Generate.
Turn the sprite into an animated character
Click Edit image on a result to open it in the editor. From there you can:
- Animate this image: describe a move such as "walking" and get a 16-frame looping animation for 15 credits.
- Generate Rotations: turn the sprite into all eight facings for 10 credits.
- Animation set: make a whole preset in one pass, such as a platformer set (idle, run, jump, attack, hurt and death).
- Edit this image: change the sprite with a prompt for 5 credits. Leave Remove BG on to keep a transparent cut-out.
Add a sound
Open the audio generator, choose SFX Gen or Music Gen, describe the sound and press Generate. A sound effect costs 5 credits and a music track 10.
Three ways to use Voidless
- On the site: the generators, the editor and your library, as above.
- From your coding agent: connect the MCP server and Claude Code, Cursor or another assistant can make sprites, rotations, animations and sound while it writes your game. The MCP server needs Voidless+.
- With the game agent: describe a game inside a project and the game agent writes the code, runs the game in your browser and uses the assets you made, by name.
Where to go next
Learn how credits work, pick an image model, and read the guide to writing prompts for game art.
