Matching animations
Every action starts from the same sprite, so the set has one look.
Give it one character sprite and get back a set of animated sprite sheets that match: a platformer set (idle, walk, run, jump, attack, hurt and death), top-down walks, runs, dashes, attacks or idles, or your own list of actions. Each action is its own sheet, drawn from the same sprite so the style lines up.
Platformer, top-down walk, run, attack, idle, or your own list of actions.
Every animation is drawn from the same sprite at once, so the set matches.
Each action is saved as its own animation, ready to export as a sprite sheet.
Every action starts from the same sprite, so the set has one look.
Idles, walks and runs end on the frame they start on, so they loop.
Each animation is 15 credits, and any that fail are refunded.
15 credits per animation, about 11 cents USD each, so the 7-animation platformer set is 105 credits. On an 8-way rotation set the left side is mirrored from the right for free.
Yes. Type a list, such as "idle breathing, walking, casting a spell", and each becomes its own animation.
Yes, the generator animates a character you already have. Make one with the AI pixel art generator (1 credit), or upload your own art for free.
Yes. Pixel sprites at 32, 64 and 128 px come back on the pixel grid with the sprite's own palette, frame by frame.
Platformer character (idle, walk, run, jump, attack, hurt, death) and top-down sets: walk cycle, run cycle, dash, attack and idle, each for every facing you give it. Or type your own actions.
Each animation exports as a sprite sheet PNG (or frames and a GIF). Load it as a SpriteFrames resource in Godot, slice it in Unity's Sprite Editor, or load it as a spritesheet in Phaser or GameMaker.
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Make an animation set