Claude Code
Run this in your terminal, then type /mcp in Claude Code to sign in:
claude mcp add --transport http voidless https://mcp.voidless.dev/mcpClaude Code, Cursor, Codex and Grok Build can write a whole game from a description. What they can't do on their own is make the art. Connect the Voidless MCP server and the same agent makes the characters, animations, tilesets and sound, then wires them into your game.
Make a small 2D platformer in Godot: a knight runs and jumps across floating islands and collects coins.
Use Voidless for the art and sound: a 64 px pixel art knight with idle, run, jump and attack animations, a grass tileset, a coin, and sound effects for jump, coin and hit.
Put the files in the project and wire them in.Everything stays in your own project folder: the code under your version control, the art and sound as normal files. Nothing is locked to Voidless.
The hosted server needs no install: add it, then sign in to Voidless in the page that opens.
Run this in your terminal, then type /mcp in Claude Code to sign in:
claude mcp add --transport http voidless https://mcp.voidless.dev/mcpIn Cursor's MCP settings, add a remote (HTTP) MCP server named Voidless with this URL, then sign in when asked:
https://mcp.voidless.dev/mcpAdd a remote (HTTP) MCP server named Voidless with this URL, then sign in when asked:
https://mcp.voidless.dev/mcp In ~/.codex/config.toml, with an API key from your account page (Voidless+):
[mcp_servers.voidless]
command = "npx"
args = ["-y", "voidless-mcp"]
env = { VOIDLESS_API_KEY = "void_..." }Claude, ChatGPT, VS Code and other clients are on the MCP setup page, with the full list of tools.
An AI coding agent (Claude Code, Cursor, Codex or Grok Build) writes the game code from your description, and Voidless makes the art and sound it needs. You describe the game and the changes in plain words; the agent builds it in a real engine, in your own project.
No, but it helps to read what the agent changed. You describe what you want, test the game, and ask for fixes. The code is yours, in your own folder, so you can keep working on it with or without the agent.
Any agent that can use an MCP server: Claude Code, Cursor, Codex, Grok Build, VS Code and others. Claude and ChatGPT can use it too, for the art on its own.
Whatever your agent builds in: Godot, Unity, Phaser, GameMaker, plain JavaScript or your own engine. Voidless hands back PNGs, sprite sheets, GIFs, Godot SpriteFrames, sound files and 3D models.
The Voidless MCP server works with a free account, which starts with 60 credits. Each generation uses your credits at the same prices as the app, and slicing, packing and Godot export are free. Your coding agent is billed by its own provider.
Yes. Every animation and every 8-way turn starts from your character, so it keeps its look, colours and size in every frame.
Connect Voidless to your coding agent and make your first game today. A free account comes with 60 credits.
Set up the MCP server