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AI game maker

Make a game with AI: your coding agent builds it, Voidless draws it

Claude Code, Cursor, Codex and Grok Build can write a whole game from a description. What they can't do on their own is make the art. Connect the Voidless MCP server and the same agent makes the characters, animations, tilesets and sound, then wires them into your game.

A first prompt to paste into your agent
Make a small 2D platformer in Godot: a knight runs and jumps across floating islands and collects coins.

Use Voidless for the art and sound: a 64 px pixel art knight with idle, run, jump and attack animations, a grass tileset, a coin, and sound effects for jump, coin and hit.

Put the files in the project and wire them in.
How it works

From an idea to a playable game

  1. Connect Voidless to your agent. One command or one URL (below). A free account is enough.
  2. Describe the game. The agent plans it, writes the code in your engine, and asks Voidless for every sprite, animation, tile and sound it needs.
  3. Play it and ask for changes. “Make the jump higher”, “add a slime enemy that patrols”, “the coin sound is too loud”. New art comes in the same style as the rest.

Everything stays in your own project folder: the code under your version control, the art and sound as normal files. Nothing is locked to Voidless.

Setup

Connect your coding agent

The hosted server needs no install: add it, then sign in to Voidless in the page that opens.

Claude Code

Run this in your terminal, then type /mcp in Claude Code to sign in:

claude mcp add --transport http voidless https://mcp.voidless.dev/mcp

Cursor

In Cursor's MCP settings, add a remote (HTTP) MCP server named Voidless with this URL, then sign in when asked:

https://mcp.voidless.dev/mcp

Grok Build

Add a remote (HTTP) MCP server named Voidless with this URL, then sign in when asked:

https://mcp.voidless.dev/mcp

Codex

In ~/.codex/config.toml, with an API key from your account page (Voidless+):

[mcp_servers.voidless]
command = "npx"
args = ["-y", "voidless-mcp"]
env = { VOIDLESS_API_KEY = "void_..." }

Claude, ChatGPT, VS Code and other clients are on the MCP setup page, with the full list of tools.

What the agent can make

Every asset a 2D or 3D game needs

  • Characters that stay the same. Pixel art or HD sprites, turned to face 8 directions, with idle, walk, run, jump and attack animations.
  • Worlds. Tilesets that join without seams, backgrounds, props and items.
  • Sound and music. Sound effects for every action and music for every level.
  • 3D. Game-ready models, rigged and animated.
  • Engine-ready files, free. Sprite sheets sliced or packed, GIFs, and Godot SpriteFrames, at no credit cost.
Tips

Getting a good game out of an AI agent

  • Start small. One level, one enemy, one mechanic. Add the rest once that plays well.
  • Make the hero first. Ask for the main character and its animations before anything else, then tell the agent to keep every new asset in the same style.
  • Say the size and view. “64 px pixel art, side view” or “top-down, 8 directions” keeps sprites and tiles consistent.
  • Test after every change. Run the game, then describe what feels wrong in plain words.

Frequently asked questions

What is an AI game maker?

An AI coding agent (Claude Code, Cursor, Codex or Grok Build) writes the game code from your description, and Voidless makes the art and sound it needs. You describe the game and the changes in plain words; the agent builds it in a real engine, in your own project.

Do I need to know how to code?

No, but it helps to read what the agent changed. You describe what you want, test the game, and ask for fixes. The code is yours, in your own folder, so you can keep working on it with or without the agent.

Which coding agents work?

Any agent that can use an MCP server: Claude Code, Cursor, Codex, Grok Build, VS Code and others. Claude and ChatGPT can use it too, for the art on its own.

Which game engines?

Whatever your agent builds in: Godot, Unity, Phaser, GameMaker, plain JavaScript or your own engine. Voidless hands back PNGs, sprite sheets, GIFs, Godot SpriteFrames, sound files and 3D models.

What does it cost?

The Voidless MCP server works with a free account, which starts with 60 credits. Each generation uses your credits at the same prices as the app, and slicing, packing and Godot export are free. Your coding agent is billed by its own provider.

Do the characters stay the same across animations?

Yes. Every animation and every 8-way turn starts from your character, so it keeps its look, colours and size in every frame.

Connect Voidless to your coding agent and make your first game today. A free account comes with 60 credits.

Set up the MCP server