5.1.02026-10-01
- Added Seedream 5.0 Flash image model
- Smarter, more reliable builds. Every game is now written by one coding model, then checked by a second model that looks for bugs, with a third stepping in to fix anything that breaks. You get this on every build; there's nothing to choose.
- The agent model picker is gone. No more choosing between Flash, Standard and Advanced: every build gets the full pipeline.
- Fewer crashes mid-game. The agent now writes for the exact game-engine version your project uses, and avoids common mistakes that only show up while you play, like a game freezing the moment an enemy dies.
- 3D games stay stable. New 3D games are locked to a specific engine version, so an engine update can't change or break them later.
- Faster turns. Builds skip an extra planning step and get to work sooner.
- Fixed builds failing immediately with "hasAnnotatedScreenshot is not defined".
- Fixed the game console opening as a thin strip; errors now show at full height.
- Fixed large builds sometimes ending with no changes made; the agent now keeps going until the work is done.