Questions, answered
Credits, ownership, publishing on Steam, what the game agent does and how sprite animation works.
Game-ready assets for people building games with AI. Generate characters with full animation sets, tilesets, textures, sound effects, music, video and 3D that stay in one style and drop straight into your game. Use it on the site, from Claude Code, Codex or Cursor through the MCP server, or let our game agent build the game in your browser.
Sign in with Google or Discord and you get 60 free credits. Type what you want to make in the prompt box on the home page; it starts a project for you.
Yes. Add the Voidless MCP server and your coding agent can generate images, animation sets, tilesets and sound while it builds your game, using your account's credits and library. Setup takes a minute: Voidless MCP server.
Yes. You retain ownership of the assets you create and can use them commercially — in a game you sell, in a client project, anywhere — without needing our permission. See the Terms of Service for the full wording.
Yes. Steam allows games built with AI-generated content as long as you disclose it in your store page's AI disclosure section when you submit the game. We wrote up what that means in practice here: AI on Steam.
Describe the game or the change you want and the agent reads your project, plans the work, and writes the code — then hands back a game running in your browser. It can wire in the sprites, animations and audio you have already generated on Voidless, and you keep iterating in the same chat. More about the game agent.
Yes, on every plan, including the free one. Uploads cost no credits, so you can bring in your own sprites and animate, rotate or edit them.
Yes. Pick a sprite and describe the move (walking, attacking, casting a spell) to get a 16-frame looping animation for 15 credits, or make a whole set at once: a platformer set (idle, run, jump, attack, hurt, death) or walks in all 8 directions. Export frames, a GIF or a sprite sheet. See the sprite animation generator.
No. Voidless+ is a one-time $25 CAD payment that unlocks every feature permanently — there is no recurring billing and nothing to cancel.
Everything: 2,000 credits, private generations, HD images, Google Drive saving, API access, 20 generations at once, 25 projects, 25GB of storage, and priority support. It also takes 10% off every credit purchase.
Yes. On Voidless+, add teammates for $10 CAD each, one-time. They share your credit pool and can be added to your projects, and you can add more any time.
Yes. Generate pixel art at 32, 64 or 128 px with its own small palette, or convert any image to pixel art for 1 credit. Pixel sprites stay on the pixel grid when you animate or rotate them.
You can generate images, pixel art, sprite animations, sound effects, music, video, and 3D assets from the same app, then reuse those outputs across your projects.
Anything you can describe: jumps, hits, coins, explosions, footsteps, UI clicks, ambience. Each comes back as an audio file you can preview on the page and download.
Yes. Generated assets are saved to your account so you can revisit them later, download them, organize them in your asset library, and reuse them in new generations.
Yes. You can share supported assets through public asset links, and your private asset library lets you keep other work account-only until you choose to expose it.
Yes. You describe what you want in plain words, and the agent picks the right tool. There are step-by-step tutorials if you want to go deeper.
$1 CAD buys 100 credits, in any whole-dollar amount from $5. On Voidless+, credits are 10% off, so $1 buys 111. The pricing page lists what each generation costs.
Any of them. Download sprite sheets, frames, GIFs, tiles and audio for Godot, Unity, Phaser, GameMaker or your own engine. Sheets use fixed frame grids, so they slice without guessing.
No, your credits never expire. You can use them at any time.
No. You can start on the Lite plan with free credits, then unlock a one-time paid plan or buy additional credits when you need more generation capacity.
Join our Discord server; that is the fastest way to reach us.