Credits, Plans & What Each Generation Costs
How Voidless credits work: 125 free to start, $1 CAD buys 100, they never expire, and what images, animations, audio, video and 3D cost. Plus Voidless+.

Every generation on Voidless uses credits. In this guide we'll cover what credits cost, what each kind of generation uses, and what the paid plan adds.
The basics
- A new account gets 125 free credits. No card is needed.
- $1 CAD buys 100 credits, in any whole-dollar amount from $10.
- Credits never expire.
- Each generation shows its cost before you run it, and failed generations are refunded.
- Uploading images and removing backgrounds are free on every plan.
What things cost
| Generation | Credits |
|---|---|
| Image | 1 to 15, depending on the model |
| Reference image on an image | +2 |
| Edit an image with a prompt | 5 |
| Pixelate an image | 1 |
| Split an image into parts | 5 |
| Rotations (all eight facings) | 10 |
| Animation (16 frames) | 15 |
| Animation set (up to six animations) | 100 |
| Sound effect | 5 |
| Music track | 10 |
| 3D model | 15 draft, 60 high quality |
| Video | 15 per second |
The pricing page has the full list. Flipping animations to the left side and every free tool cost nothing.
Lite and Voidless+
The free plan is called Lite. It includes the full suite (images, animation, audio, video, 3D and the game agent), one generation at a time, one project and 500 MB of storage. Generations on Lite are public and appear in the community gallery.
Voidless+ is a one-time payment of $39 CAD. It isn't a subscription; there is nothing to renew or cancel. It includes:
- 4,000 credits, which never expire.
- 10% off every credit purchase afterwards ($1 buys 111 credits).
- Private generations, HD 1024 px images, and reference and style images in the image generator.
- 20 generations at once, 25 projects and 25 GB of storage.
- The MCP server for Claude Code, Cursor and other assistants, and saving to your own Google Drive.
- Teammates for $10 CAD each, one-time. They share your credit pool.
Making credits go further
- Draft on a 1-credit model. Settle the prompt, then regenerate the keeper on a detailed model.
- Reuse instead of regenerating. Rotate, animate and edit the sprite you already have; it costs less than drawing a new one and keeps the character consistent.
- Use the free tools for packing sprite sheets, slicing, recolouring, outlines and GIFs.
- Make sets in one pass. An animation set gives up to six matching animations for 100 credits.