Managing Your Asset Library: Projects, Tags & Sharing
Keep your generated assets findable: search, tag and file them into projects, reuse them in the editor and the game agent, and choose what is public or private.

Everything you generate or upload is saved to your account. In this guide we'll organise it so you can find an asset again, reuse it, and control who sees it.
Where your assets live
- Your library at Assets holds everything: images, animations, audio, video and 3D models. Use the search box and the type filters to narrow it down.
- Each project has its own Library tab with the assets made in it. The game agent works from this list, so assets in a project can be used in that game by name.
Tags and projects
Open an asset's Tags & Projects dialog to file it:
- Tags are comma-separated words such as hero, ui, tileset. They're searchable in your library.
- Projects let you add the asset to one or more projects, so the same sprite can be used in several games.
Tag as you go. A few words per asset saves a lot of scrolling once your library grows.
Reuse beats regenerating
An asset in your library is a starting point. Open an image in the editor to animate it, generate rotations, edit it with a prompt or split it into parts. Each result is saved next to the original, so the base sprite and everything made from it stay together. Reusing is cheaper than drawing a new sprite and keeps the character on model.
Uploading your own art
Uploading is free on every plan. Use Upload image (the upload icon in the image generator, or Assets → upload) to bring in your own sprites, then animate, rotate or edit them like anything you generated.
Public or private
On the free Lite plan, generations are public and appear in the community gallery. On Voidless+, generations are private, and you can switch each asset between Private and Public. Public assets have a share page you can send to anyone.