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`detailed 2d game asset of an ornate medieval short sword pointing downwards, realistic dark fantasy style. double-edged steel blade with a prominent central fuller and fine engraved filigree patterns near the ricasso. antique bronze or tarnished gold crossguard with downward-curving quillons covere
back alley
abbandoned factory
Cria um monstro 3d com ângulo de 90 pixel
this character,keep the pose
仙侠女性角色无头发无衣物无性特征模特不涉及色情
manticore
red dragon
`a cute chibi explorer boy standing in a front view pose, 2d vector art style, thick black outlines, clean smooth vector lines. he has a simple face with solid oval black eyes, a red inverted triangle symbol on his forehead, and a blue horizontal paint stripe under each eye. he wears a beige safari
without the backroung
make a ghost from phasmophobia
zrob rycerza
make a 3D man in armor ant a sorte
Create a stylized semi-realistic 3D medieval peasant character for Kingdom Roots, a Unity 6 medieval city-building game. Use the uploaded image as the primary visual reference. Preserve the character's original design, face, clothing, earthy colors, proportions, and material appearance.
Create a complete three-dimensional humanoid object with full geometry, including the head, torso, arms, hands, legs, and feet. No flat image, billboard, pedestal, or surrounding scene. Use clean, game-appropriate geometry and moderate detail suitable for a strategy game with many characters on screen.
Use natural human proportions and a neutral, animation-friendly pose with arms slightly separated from the torso. Keep the character centered, facing forward, with the origin at the feet if supported.
Prioritize a recognizable silhouette, clean topology, and separated materials. Prepare the model for humanoid rigging. If supported, include a functional skeleton and walk/idle animations; otherwise, clea
make a 3D man in armor
Make a sprite kat 3D
statue
joven adolescente, en boxers
anime women model is pose
anime girl model is pose
templo filisteu em 3D com duas colunas centrais de sustentação, balcões superiores com espectadores e líderes filisteus, pátio central e arquitetura de pedra antiga
Sansão tridimensional jogável, com cabelos longos e escuros abaixo dos ombros, barba curta, aparência de adulto jovem, forte e atlético, túnica antiga israelita, faixa na cintura e sandálias
Create a game-ready 2D character for a hand-drawn, dark atmospheric indie adventure game.
Character design:
- Androgynous, gender-neutral child, approximately 9–11 years old.
- Short, messy, dark brown hair with a distinctive upward-curving strand.
- Large, expressive brown eyes, small nose, neutral and relaxed facial expression.
- Slightly oversized head, slim body, stylized hand-drawn cartoon proportions.
- Oversized, plain grey sweater with intact sleeves.
- Dark brown straight trousers with no tears or patches.
- Dark brown lace-up boots.
- A long, muted dark-red scarf around the neck.
- Muted colours, soft shading, clean outlines and a slightly melancholic indie-game aesthetic.
- No mask, no weapons, no backpack.
Essential animation requirements:
Create the character in a neutral, rigging-friendly pose, viewed from a strict 90-degree side profile facing RIGHT.
Both arms must be clearly visible and separated from the torso. Both legs must be separated, with distinct knees, ankl
chess pieces with anime-style silhouettes, detailed armor, weapons, and unique individual features
portal of obsidian and dark stone with luminous violet runes
portal of weathered marble and silvery stone with luminous blue runes
8-column by 8-row chessboard with light and dark squares alternating and a uniform border
conjunto de peças de xadrez como personagens guerreiros de fantasia com silhuetas de anime, incluindo Rei, Rainha, Torres, Bispos, Cavalos e Peões, com silhueta, arma, armadura e detalhes individuais característicos de cada tipo
duas entradas monumentais opostas, apoiadas no piso exterior e posicionadas simetricamente em relação ao centro da arena, com pilares, vigas e detalhes arquitetônicos; uma de mármore desgastado e pedra prateada, outra de obsidiana e pedra escura
tabuleiro com exatamente 8 colunas e 8 fileiras, totalizando 64 casas quadradas claras e escuras alternadas corretamente, com moldura uniforme nos quatro lados
arena quadrada de fantasia sombria, com piso exterior plano e contínuo, e pedestal centralizado de pedra com laterais visíveis, ligeiramente maior que o tabuleiro
peças de xadrez como personagens de anime e guerreiros de fantasia, com silhuetas próprias, armas e armaduras características, sem elementos mágicos ou sobrenaturais
entrada monumental do Reino das Pretas, com arquitetura de obsidiana e pedra escura, pilares, vigas e detalhes arquitetônicos
entrada monumental do Reino das Brancas, com arquitetura de mármore desgastado e pedra prateada, pilares, vigas e detalhes arquitetônicos
arena quadrada de fantasia sombria, com um tabuleiro perfeitamente centralizado de exatamente 8 colunas e 8 fileiras, plataforma quadrada de pedra com laterais visíveis e um pedestal ligeiramente maior que o tabuleiro
Full-body low-poly 3D video game protagonist for a realistic survival horror game called OUTBREAK. One single male character, facing directly forward, perfectly symmetrical T-pose, arms extended horizontally, palms facing down, legs slightly apart, entire body visible from head to boots. Young adult survivor with short messy dark brown hair, strong facial features, serious expression, realistic stylized proportions. Wearing a dark tactical jacket, gray undershirt, olive-green cargo pants with reinforced knees, tactical belt with small utility pouches, fingerless gloves, rugged military boots, and an olive shoulder harness with a diagonal chest strap. Improved professional character design, distinctive silhouette, detailed but optimized low-poly geometry, angular faceted surfaces, clean topology suitable for game development, muted survival-horror color palette, realistic PBR materials, no weapon, no backpack, no additional characters. Neutral dark gray studio background, soft three-poi
Create a high-tech, cyberpunk-style AK-47 featuring integrated technological effects.
ruby-red cyberpunk katana
abstract geometric building with many small rooms and lots of stairs
dark fantasy medieval sword, one-handed, realistic proportions, worn steel blade, leather grip, simple crossguard, rugged and practical, charcoal gray metal, muted brown handle, game-ready 3d weapon, no background.
stylized dark fantasy wanderer, male, full body, t-pose, deep hood, shadowed face, cloth cowl, worn tunic, belts, gloves, boots, gray-brown, no background.
preset
# PROMPT — IFMS 3D GAME CHARACTER
Create a high-quality, fully modeled and textured 3D male college student character for a cinematic isometric mystery and survival-horror video game.
**IMPORTANT: Use the provided reference images as the primary visual source. Reproduce the character's facial features, hairstyle, clothing, body proportions, silhouette and colors as faithfully as possible.**
## CHARACTER APPEARANCE
An 18–22-year-old male computer science student with a stylish semi-realistic anime-inspired appearance.
He has messy, voluminous, layered dark-black hair with naturally sculpted individual locks, expressive dark-brown eyes, detailed eyebrows, a youthful but believable facial structure, realistic ears, a defined nose and a subtle neutral expression.
His proportions must be anatomically believable, with a natural neck, shoulders, torso, hands, arms, hips, knees and legs.
The character should look like a professionally designed protagonist from a premium indie adventure
Playable 2.5D FPS arena Serra do Sol with simple geometry for floors, walls, stairs, bridges, doors, cover, and tactical routes. RUA DAS BANDEIRAS: colorful Brazilian houses, hanging flags, narrow combat lanes, tactical cover. PRAÇA DO SOL: central plaza, Boitatá altar, open fighting space, multiple entrances. PONTE DA CACHOEIRA: bridge, ravine, waterfall, alternate route, long sightline. Do not generate Serra do Sol as one giant 3D model.
VISUAL STYLE OVERRIDE — IMPORTANT
The current generated assets are too painterly, noisy and generic.
From now on, all 3D assets and environments must use a clean cel-shaded stylized look inspired by the visual principles of anime adventure games such as Breath of the Wild:
- simplified geometry
- clean readable silhouettes
- flat stylized materials
- 2 or 3 clear lighting/shadow bands
- very low texture noise
- no photorealistic materials
- no blurry AI-generated textures
- no baked concept-art backgrounds on meshes
- strong color separation
- soft atmospheric depth
- stylized hand-painted feel, but clean
- game-ready modular environment pieces
Environments must look like actual playable 3D game spaces, not 3D reconstructions of illustrations or dioramas.
The result should feel like a polished cel-shaded video game, not AI-generated 3D art.
clean cel-shaded serpent
simplified flame shapes
no realistic scales
no Chinese-dragon ornamentation
no painterly texture noise
strong silhouette
l
Colossal ancestral fire serpent Boitatá, enormous serpent, yellow, orange and red fire, occasional green flame, enormous glowing ember eyes, ancient mythical presence
SERRA DO SOL, a stylized Brazilian fantasy village arena broken apart by Brasa, with Rua das Bandeiras, Praça do Sol and its neutral objective altar, Ponte da Cachoeira crossing a ravine, waterfall, tropical vegetation, magical floating rocks, distant mountains, floating islands, sky river, blue-domed church, alternate routes, cover and tactical chokepoints
table
| modelo 3d da galinha dourada | | --- |
gostaria de gerar um personagem 3d de acordo com uma imagem que tenho aqui pronta, como envio?
make a sprite of a quero atualizar o personagem jogável do projeto. estou anexando uma imagem de referência visual do protagonista. importante: a imagem anexada não deve ser tratada como uma sprite sheet pronta para recorte automático. ela é principalmente uma character sheet / referência visual
crie o design de um cajado mágico original para o mago bobo da corte das imagens anexadas. use o personagem como referência de paleta, formas e atmosfera. mostre somente o cajado. o design deve transmitir elegância sombria, teatralidade e mistério. precisa parecer um objeto pessoal de um feiticeiro
gostaria de criar um modelo 3d para jogos, de um personagem humano, com caracteristicas de lutador, num modelo mais anime
create an original 3d hard-surface sci-fi spacecraft designed as the main playable fighter ship of a futuristic space combat game. the design should combine the visual language of the provided references: a highly detailed futuristic combat cockpit, military aerospace engineering, advanced hud syst
3D voxel model, highly detailed low-poly style, matching the aesthetic of Vintage Story and Minecraft. Pure cubic voxel grid, distinct block edges, crisp pixel textures, vibrant retro gaming color palette, flat color shading, no smooth gradients, orthographic isometric look. Clean T-pose humanoid structure with separated limbs, torso, and head, optimized mesh geometry ready for 3D game engine rigging. Character type: [INSERT CHARACTER HERE, e.g., A bearded survival blacksmith wearing a leather apron and holding an iron hammer]
create a premium, aaa-quality, futuristic 3d spaceship weapon system for my sci-fi combat game, twist battle: galaxi vigilant. asset name: vigilant omega weapon system design an extremely detailed modular spaceship weapon with three interchangeable combat configurations: 1. dual-barrel rapid-fire
a hero in sao paulo
crie um personagem guerreiro com espada em uma mão e escudo na outra mão
create a 2d side-scrolling auto-battler in phaser.js. the hero spawns on the left and moves right. enemies spawn on the right and move left. when they meet, they attack automatically. include hp bars above entities, a kill counter, and gold earned per kill. add a button at the bottom to upgrade hero
faça uma raposa humanoide
a friendly stylized low-poly cartoon manatee companion, full body, rounded gentle silhouette, soft slate-gray skin with a lighter belly, small flippers, broad paddle tail, calm curious expression, no accessories, centered neutral pose, clean topology suitable for animation and turntable rendering
1 e 2
create a stylized 3d voxel pixel-art sci-fi weapon
crie um personagem chamado lucas em 3d 64x64 o lucas e um gurdião de um igarapé
crie um personagem 3d masculino jovem para um jogo de rpg de fantasia medieval com câmera vista de cima, inspirado visualmente em jogos como mu online, porém com um estilo mais simples e estilizado. o personagem deve ser um garoto comum de uma pequena vi
humano para jogo idle focado em construção, caça e exploração
crie o personagem zé como um homem adulto, magro, de aparência intelectual e levemente sombria. ele tem cabelo escuro, cacheado e um pouco bagunçado, barba e bigode, e usa óculos de grau redondos com armação preta e lentes transparentes, sem parecer óculo
crie um modelo de um heroi na era medieval no estilo rpg no estilo pixel art
ly cf
create a large flat rectangular plaza floor for a roblox game lobby, designed as a clean modular environment asset. style: stylized realistic roblox 3d, slightly dark and mysterious, matching a nighttime suburban horror lobby. the entire surface is made
personagem céu de dragon ball no minecraft em hd
a steampunk swordsman, with brown hair and leather outfit
"charismatic cartoon-style bee" translates to "charming, friendly 3d cartoon character of a honey bee, with rounded features, large expressive eyes, clear smiling mouth, isolated, perfect for dialogue in a children's educational game" in english, as shown
64x64 ağ saçlı qırmızı koftalı clown piksel qız personajı yarat ekrana baxsın
low poly 3d character model of a charismatic german anti-hero man in his early 30s, inspired by japanese action games. he wears a stylish white tailored suit with a black shirt underneath, open collar, no tie. classic pompadour hairstyle with a clean shar
astronauta com traje espacial robusto, estilo pixel art avançado, armadura azul e branca desgastada, tanque de oxigênio nas costas, capacete arredondado com viseira escura refletiva, iluminação quente de pôr do sol marciano, detalhe tecnológico ciano
выживалщик из проект зомбоид
keep the overall design and silhouette. do not redesign the character. only refine the following: - increase shoulder armor size by about 25% to make the boss feel much larger. - increase forearm armor thickness slightly. - replace the lower legs and f
counter-strike ct soldier top-down view, holding rifle, blue tactical vest, helmet, game sprite
draco
prompt crie um personagem masculino estilizado em 3d, de corpo inteiro, com proporções levemente cartunizadas e acabamento premium, inspirado na qualidade de animações da pixar, disney e jogos modernos. o personagem deve transmitir um visual simpático, jo
faz o naruto modo kurama tipo a mesma técnica de stardanvalley
uma dragon do blox fruits
crie um humano guerreiro do lineage 2
sans
make a main character based on world of mad max. cyberpunk and western old movies
brazilian indigenous travesti woman, 25 years old, light skin tone, confident and warm expression, atletic body type, small breasts, long curly hair (armado, deep black)( , black cat-eye eyeliner, eyebrow piercing, solarpunk clothes
crie um boneco maça
elf girl
faça um modelo de opala preto em pixel art para meu jogo
gere um personagem no estilo meio desenho, porem com a tematica mais rua dos anos 2000. esse peronagem vai ser dono de uma gravadora de musica
um personagem baseado no elemento fogo. estilo guerreiro com mago
colorful round object with thick layer of wax coated
sniper rifle
generate matatabi 3d model naruto
low poly voxel style female humanoid killer wearing a nun's outrfit with a scary blood stained clown facemask and red high-heels
low poly voxel style humanoid killer wearing a purple hoodiw with a scary blood stained clown facemask and brown sneakers
low poly voxel style humanoid killer wearing a red grim reaper costume with a scary blood stained facemask and black sneakers
low poly voxel style humanoid killer wearing a black grim reaper costume with a scary blood stained facemask and black sneakers
dog