Shared Asset
Create a stylized semi-realistic 3D medieval peasant character for Kingdom Roots, a Unity 6 medieval city-building game. Use the uploaded image as the primary visual reference. Preserve the character's original design, face, clothing, earthy colors, proportions, and material appearance. Create a complete three-dimensional humanoid object with full geometry, including the head, torso, arms, hands, legs, and feet. No flat image, billboard, pedestal, or surrounding scene. Use clean, game-appropriate geometry and moderate detail suitable for a strategy game with many characters on screen. Use natural human proportions and a neutral, animation-friendly pose with arms slightly separated from the torso. Keep the character centered, facing forward, with the origin at the feet if supported. Prioritize a recognizable silhouette, clean topology, and separated materials. Prepare the model for humanoid rigging. If supported, include a functional skeleton and walk/idle animations; otherwise, clea
2026-10-22
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