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VISUAL STYLE OVERRIDE — IMPORTANT The current generated assets are too painterly, noisy and generic. From now on, all 3D assets and environments must use a clean cel-shaded stylized look inspired by the visual principles of anime adventure games such as Breath of the Wild: - simplified geometry - clean readable silhouettes - flat stylized materials - 2 or 3 clear lighting/shadow bands - very low texture noise - no photorealistic materials - no blurry AI-generated textures - no baked concept-art backgrounds on meshes - strong color separation - soft atmospheric depth - stylized hand-painted feel, but clean - game-ready modular environment pieces Environments must look like actual playable 3D game spaces, not 3D reconstructions of illustrations or dioramas. The result should feel like a polished cel-shaded video game, not AI-generated 3D art. clean cel-shaded serpent simplified flame shapes no realistic scales no Chinese-dragon ornamentation no painterly texture noise strong silhouette l
2026-10-10
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