Rig it
Open your model in the 3D editor and click Auto Rig (30 credits). It works out what the model is, places the skeleton and binds the mesh, in about 30 seconds.
Auto rig a character, a four-legged animal or a prop in about 30 seconds, then add walk, run, jump, attack and more in one click. Need something else? Describe the move.
Ready-made moves on characters and animals
Open your model in the 3D editor and click Auto Rig (30 credits). It works out what the model is, places the skeleton and binds the mesh, in about 30 seconds.
Click any ready-made move to add it, free. Each one is fitted to your model's own skeleton and proportions, so a short goblin and a tall wizard both walk right.
Type any move, like "swing a hammer overhead" or "wag its tail", for 20 credits. Then copy it onto your other models for free.
For anything on two legs: people, goblins, robots, monsters.
For horses, wolves, cats, dogs and other animals on four legs.
A move you described for one model can be copied onto any of your other rigged models of the same kind, free. Build a set once and give it to every character in your game.
Download the rigged model and its moves as GLB. Godot, Three.js and Babylon.js load it directly; Unity and Unreal through their glTF importers.
Turn any move into a sprite sheet from 1, 4 or 8 directions with the free 3D model to sprite sheet tool.
The game agent puts your rigged, animated models into a playable game. From Claude Code or Cursor, the Voidless MCP server can rig and animate them too.
Auto Rig is 30 credits. Ready-made moves and copying a move to another model are free. A move you describe is 20 credits. 100 credits cost $1 CAD, and failed jobs are refunded.
Humanoid characters, four-legged animals and props with moving parts, like chests, doors, trees and vehicles. Models made with the Voidless 3D generator work best: they face forward, and characters come out in a T-pose.
Yes. Drop a GLB into the 3D model to sprite sheet tool and click Rig it: it is saved to your library and rigged there.
Idle, walk, run and dance loop seamlessly. The others, like jump, attack and death, play once.
Yes. You own what you make and can use it in games you sell. See the Terms of Service.
Mixamo only rigs humanoids and you upload and download by hand. Here the same model is generated, rigged and animated in one place, animals and props included, and you can describe moves that aren't in any library.
Generate a model, rig it, and add a walk in one click.