VOIDLESS.DEVLogin
AI rigging and animation

Rig and animate 3D models with AI

Auto rig a character, a four-legged animal or a prop in about 30 seconds, then add walk, run, jump, attack and more in one click. Need something else? Describe the move.

  • Auto rig 30 credits
  • 20 ready-made moves, free
  • Characters, animals and props

Ready-made moves on characters and animals

Watch

Rig and animate a model in one click

Watch: Rig and Animate Any AI 3D Model in One Click0:45
How it works

From a still model to a moving one

Rig it

Open your model in the 3D editor and click Auto Rig (30 credits). It works out what the model is, places the skeleton and binds the mesh, in about 30 seconds.

Add moves

Click any ready-made move to add it, free. Each one is fitted to your model's own skeleton and proportions, so a short goblin and a tall wizard both walk right.

Describe the rest

Type any move, like "swing a hammer overhead" or "wag its tail", for 20 credits. Then copy it onto your other models for free.

Ready-made moves

20 moves, free once your model is rigged

Characters

For anything on two legs: people, goblins, robots, monsters.

  • Idle
  • Walk
  • Run
  • Jump
  • Attack
  • Punch
  • Kick
  • Wave
  • Hurt
  • Death
  • Cast
  • Dance

Four-legged animals

For horses, wolves, cats, dogs and other animals on four legs.

  • Idle
  • Walk
  • Run
  • Jump
  • Attack
  • Sit
  • Hurt
  • Death

Your own moves

A move you described for one model can be copied onto any of your other rigged models of the same kind, free. Build a set once and give it to every character in your game.

In your game

Ready for your engine

GLB files

Download the rigged model and its moves as GLB. Godot, Three.js and Babylon.js load it directly; Unity and Unreal through their glTF importers.

Straight into a game

Building your game with Claude Code, Codex or Cursor? The Voidless MCP server rigs and animates models from your editor, and the agent drops them straight into your project.

FAQ

Questions about 3D rigging and animation

What does it cost?

Auto Rig is 30 credits. Ready-made moves and copying a move to another model are free. A move you describe is 20 credits. 100 credits cost $1 CAD, and failed jobs are refunded.

Which models can be rigged?

Humanoid characters, four-legged animals and props with moving parts, like chests, doors, trees and vehicles. Models made with the Voidless 3D generator work best: they face forward, and characters come out in a T-pose.

Can I rig a model I made elsewhere?

Yes. Upload the GLB with the upload button on the 3D generator (or the MCP's upload_3d_model tool): it opens on its own page, ready to rig, animate and turn into sprites. Or drop it into the 3D model to sprite sheet tool and click Rig it. Draco or meshopt compressed files need exporting again without compression.

Do the moves loop?

Idle, walk, run and dance loop seamlessly. The others, like jump, attack and death, play once.

Can I use the animations in a commercial game?

Yes. You own what you make and can use it in games you sell. See the Terms of Service.

How is this different from Mixamo?

Mixamo only rigs humanoids and you upload and download by hand. Here the same model is generated, rigged and animated in one place, animals and props included, and you can describe moves that aren't in any library.

Related

More for your game

Animate your first model

Generate a model, rig it, and add a walk in one click.

Generate a 3D model