Length
30, 60, 90 or 120 seconds. Short stings for menus, longer tracks for levels.
Describe the mood, like "calm village theme" or "fast boss battle", pick the length, tempo and key, and get an instrumental MP3 from 30 seconds to 2 minutes long. Each track costs 10 credits.
Listen: a track made with Voidless
Open the audio generator, switch to Music, and set these before you generate. Your prompt sets the mood and instruments.
30, 60, 90 or 120 seconds. Short stings for menus, longer tracks for levels.
80 to 200 BPM. Slow for exploration and towns, fast for chases and boss fights.
Any of the 24 major and minor keys, so tracks for the same game can share a key.
Three prompts, one try each, 60 seconds and 10 credits per track. Press play.
"Gentle fantasy main menu theme, harp and soft strings, hopeful." D major, 90 BPM.
"Intense boss battle music, driving drums, electric guitar and brass, tense." E minor, 160 BPM.
"Retro 8-bit chiptune overworld theme, upbeat and adventurous." C major, 140 BPM.
10 credits per track, at any length. 100 credits cost $1 CAD, so one track is 10 cents. Failed generations are refunded.
Yes. You own what you make and can use it in games you sell. See the Terms of Service.
An instrumental MP3 (no vocals), saved to your asset library and ready to download.
Yes, on the same page. Switch to SFX for short sounds at 5 credits each. See the sound effects generator.
Describe the mood, set the tempo, and download the MP3.