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Sprite Sheet Slicer

Free sprite sheet cutter and splitter. Load a sheet, let it detect the grid, and export every frame as its own PNG in a ZIP. Runs in your browser.

Drop a sprite sheet or click to browse

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How to use the Sprite Sheet Slicer

  1. Drop a sprite sheet onto the drop area, or click it to browse.
  2. The grid is detected for you; if it is off, set Columns and Rows, or switch Slice mode to By cell size.
  3. Check the blue slice lines on the preview.
  4. Click Export frames (ZIP) to download every frame as its own PNG.

Using it in your game

Individual frames suit engines that build animations from separate images, such as GameMaker sprites or Godot’s SpriteFrames editor. For Godot you can also skip the slicing and use the Godot SpriteFrames Exporter.

Frequently asked questions

How do I split a sprite sheet into frames?

Load your image, enter the number of columns and rows (or a fixed cell size), then click export to download every frame as a ZIP.

Does it keep transparency?

Yes, each frame is exported as a PNG with the original alpha channel preserved.

Can it split a sheet whose frames have no gaps?

Yes. Auto-detect looks for the empty space between frames first; when frames touch, it assumes square frames along the long side. You can always set the columns and rows, or the cell size, by hand.

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