Splitting a Character into Parts and Layers
Split a character into pieces (head, arms, legs, weapon) with Split into parts, then reuse them, swap gear, or rig them in the free Skeleton Editor.
A finished sprite is often more useful taken apart. Separate pieces let you swap gear, reuse props and rig limbs instead of working with one flat image. In this guide we'll split an image into parts in the editor.
When to split an image
- Rigging: separate head, torso, arms and legs so each can move in the free Skeleton Editor.
- Swappable gear: lift a weapon or helmet off so you can equip different ones.
- Reusable props: pull one tree, barrel or rock out of a busy picture.
- Icons: isolate one object from a group to make an item icon.
Step 1: Open the image in the editor
Open the image from your library or click Edit image on a result. Clean edges and a plain background separate best, so remove the background first if it's busy.
Step 2: Split into parts
Switch the prompt at the bottom to Split into parts (the scissors button next to the edit pencil). The prompt is optional: leave it empty to split a character into its body parts, or name what you want, such as "the sword and the shield". Send it; a split costs 5 credits.
Step 3: Review the layers
The parts appear as layers. You can show or hide each one, isolate it, change its opacity, and bring it forward or send it back to check how they stack. Tag parts (for example head, arm, leg) so they're easy to find later.
Step 4: Use the pieces
- Download a part and use it as its own sprite.
- Rig the pieces in the free Skeleton Editor, or add a weapon on top of a rigged character.
- Turn an isolated object into an item icon.
Splitting versus removing the background
Background removal clears everything behind one subject. Splitting cuts one image into several pieces. Use them together to turn one generated picture into a set of reusable parts.