Generating Game Items & Icons
Make clean, readable item sprites and inventory icons (potions, weapons, coins, loot) with the Object type, and keep a whole set consistent.
Items and icons appear everywhere in a game: inventories, shops, HUDs and loot drops. They have to read at a glance at small sizes. In this guide we'll generate a consistent item set.
Set up the generator
In the image generator:
- Set Type to Object. Objects come back centred on a transparent background.
- Pick a Size: 32 px for pixel-art icons, 64 px for more detail, or 512 for smooth, high-resolution art.
- Choose a Style and Colour Palette, and keep them the same for the whole set.
Write the prompt
Name the item and one or two defining features:
- "a red health potion with a cork stopper"
- "a golden coin with a star stamp"
- "a steel sword with a leather grip"
Ask yourself whether a player could identify it at a glance in a cluttered inventory. If not, simplify the shape.
Keep the set consistent
- Use the same Style, Palette, model and size for every item.
- Keep the framing similar so items sit evenly in their slots.
- Make tiers by changing one word: wooden sword, iron sword, golden sword.
Finish for the inventory
- Add an outline with the free Sprite Outline Generator if your UI uses one; it helps icons read on busy backgrounds.
- Make colour variants with the free Palette Swap tool instead of generating new ones.
- If you need an exact small size from a larger image, use Pixelate (1 credit).
Simple flat icons
For plain flat icons (abilities, stats, menu glyphs), the free Game Icon Generator is another option and costs nothing.