Procedural Pixel Weapon & Item Generator
Free procedural pixel item generator: swords, axes, bows, potions, gems, keys and chests as 16-32 px RPG icons, each named. Get the sheet, JSON or one item.
36 items, 6 per row, seed 48765. The JSON lists each item's name, type, material, rarity and where it sits on the 1× sheet.
Click an item to see its name and download it on its own.
How to use the Pixel Item Generator
- Pick the items: one type (swords, potions, chests…) or mixed loot.
- Pick the icon size (16, 24 or 32 px) and how many, then a rarity and a material, or leave them on random.
- Press Generate until you like the sheet. Hover an item to see its name, and click it to download it alone.
- Download the sheet PNG (1× or 4×) and the names JSON.
Using it in your game
Every icon is a square cell on the sheet, so slice it as a grid with the cell size you picked, or read x, y, w and h from the JSON (they are for the 1× sheet). Scale icons up by whole numbers with nearest-neighbour filtering (filter off in Godot, Point in Unity) so they stay crisp. Each cell has a 2 px margin for the outline and the epic or legendary glow, so items line up in an inventory grid whatever their rarity.
Frequently asked questions
What items can it make?
Swords, daggers, axes (single and double-bitted), spears, staffs and wands, bows, shields (heater, round, kite and tower), potions, gems, coins and coin stacks, keys, rings, scrolls and chests, or a mixed loot sheet of all of them.
Is it real pixel art or noise?
Each item is built from parts, such as pommel, grip, guard and blade, with random proportions. Every material is a small fixed palette shaded from one top-left light, with a 1 px specular highlight and a 1 px dark outline. Each icon uses at most 16 colours, and swords, potions, shields, gems and rings are mirror-symmetric.
What do the rarities change?
Common items are plain (iron can come out rusty). Uncommon items get better trim. Rare items add a gem on the guard, collar or lid. Epic items add glowing runes and a purple aura. Legendary items get gold trim, more gems, an orange aura and a twinkle. Pick one rarity for the whole sheet or leave it on random.
How do I use the icons in my game?
Download the sheet PNG with the JSON atlas, which gives every item's name, type, material, rarity and x, y, w and h on the 1× sheet, or click an item and download it alone at 1× or 8×. The same seed and settings always give the same items. The icons are yours to use in your games.
Is anything uploaded?
No. Everything runs in your browser, with no account and no limit. The free generate_items tool on the Voidless MCP server makes the same items from Claude Code or Cursor.
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