Creating Voxel Art
Make blocky voxel models, the 3D cousin of pixel art, with the free Voxel Editor, or turn any generated 3D model into voxels with the Mesh to Voxel Converter.

Voxel art is pixel art's 3D cousin: instead of pixels on a grid, you build with small cubes in space. The result is a blocky, toy-like look that reads clearly even at small sizes. Voidless gives you two free ways to make it.
Why voxels
- Readable: the blocky style stays clear at a distance.
- Consistent: everything built on the same grid looks like it belongs together.
- Stylised 3D: characters, props and whole scenes in one look.
Option 1: Paint it in the Voxel Editor
The free Voxel Editor runs in your browser with no account.
- Paint the top, front, side and back views of your model.
- The editor combines them into a live 3D model you can orbit.
- Paint on the 3D model directly to add or remove voxels.
- Export a coloured GLB for Blender or any engine, or a PNG snapshot. Save your work as a project file to continue later.
Option 2: Voxelize a generated model
Generate a model in the 3D generator (a draft is 15 credits), download the GLB, and open the free Mesh to Voxel Converter. It turns the model into a blocky voxel version and exports it as GLB. This is the quickest route when the shape is complex.
Keep the block size consistent
A voxel scene works when every model shares the same block size. If one model is chunky and another finely detailed, they clash. Decide how blocky your world is and voxelize or paint everything at that resolution.
Build the set
Make the pieces of your world in the same style:
- characters and creatures,
- props such as trees, rocks, barrels and furniture,
- terrain and set pieces.
Because they share one grid, they fit together in one scene.
Bring it into your game
Import the GLB, light it, and keep the scale and palette consistent across models. The Mesh to Voxel & 3D Converter can preview the file or convert it to OBJ, STL or PLY.