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Noise Generator

Free Perlin and Simplex noise generator. Tune octaves, frequency, seed and color ramp for seamless heightmaps and textures, then export a PNG.

Seamless fractal noise for terrain, clouds and textures. Same seed → same field.

How to use the Noise Generator

  1. Set a seed; the same seed always gives the same noise.
  2. Tune Scale, Octaves and Persistence until the pattern looks right.
  3. Pick a color ramp: grayscale for a heightmap, or terrain, lava or ice.
  4. Click Export PNG.

Using it in your game

A grayscale PNG works as a heightmap for terrain (Godot’s HeightMapShape3D, Unity Terrain) or as a mask for clouds, fog and dissolve effects in a shader.

Frequently asked questions

What is this used for?

Procedural terrain, clouds, cave systems and textures. It generates fractal (fBm) Simplex noise you can export as a grayscale or colored heightmap.

Can I reproduce the same noise?

Yes — set a numeric seed and the exact same noise field regenerates every time.

Create game assets with AI

Generate original art, audio, and 3D models in seconds.

Something not working right? Report a bug