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Animated Water Tile Generator: Seamless Pixel Art Water, Lava and Acid

Free animated water tile generator: seamless, looping pixel art ocean, river, pond, lava, acid and waterfall tiles. GIF or sprite sheet, in your browser.

8 frames of 32 × 32 px, 6 colours. Every frame tiles in both directions and the last flows into the first.

Godot 4: add the sheet to a TileSet as an atlas with 32 px tiles, select the first tile and, under Animation, set Columns and Frames Count to 8 and Speed to 8 fps.

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How to use the Animated Water & Lava Tiles

  1. Pick a material: ocean, river, pond, lava, acid or waterfall.
  2. Choose the tile size and frames, and for a river or lava the way it flows.
  3. Set the detail (crests, foam, cracks or bubbles), change the colours or turn on dithering, and press New variation for another take.
  4. Check the 4×4 preview for seams, then download the tile GIF, the 4×4 GIF or the sprite sheet.

Using it in your game

Use the sheet as an animated tile and loop it: every frame tiles in both directions and the last frame flows into the first. In Godot 4, add the sheet to a TileSet as an atlas, select the first tile and set Columns and Frames Count to the number of frames under Animation. A waterfall's sheet has a second row: paint the falling water down the cliff and its base tile on the bottom row, where it meets the pool. More frames make a slower, smoother loop for flowing water, which moves a whole tile per loop.

Frequently asked questions

What can it make?

Ocean (crossing swells, wave crests and sparkles), river (streaks and foam that flow left, right, up or down), pond (shallow water with light caustics), lava (dark crust with glowing cracks that ooze or flow), acid or poison (a green boil with bubbles that swell and pop) and a waterfall, with a foaming tile for the bottom of the fall.

Do the tiles really have no seams?

Yes. Every pattern is noise that wraps around the tile, so the right edge continues into the left and the bottom into the top, on every frame. The preview repeats the tile 4×4 so you can check. Flowing water moves by whole tiles over the loop, so it also loops: the last frame flows into the first.

What sizes and palettes?

Tiles of 16, 24, 32, 48 or 64 px with 4 to 32 frames. Each material draws with six colours (a five-step ramp plus one accent for foam, sparkles or the hottest cracks); change the dark, mid, light and accent colours to match your game, and turn on ordered dithering for a retro look.

How do I use it in Godot, Unity or GameMaker?

Download the sprite sheet (the frames in one row) and use it as an animated tile: in Godot 4, add it to a TileSet as an atlas and set Columns and Frames Count under the tile's Animation. In Unity use an Animated Tile; in GameMaker, a tile set with tile animation. A GIF of one tile and of the 4×4 preview is there too.

Is anything uploaded?

No. The tiles are drawn in your browser, with no account and no limit. The free liquid_tiles tool on the Voidless MCP server makes the same tiles from Claude Code or Cursor.

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