Generating Video from Image References
Turn game art into motion: add reference images, describe the movement, and get a short clip that keeps your look, for trailers, cutscenes and backgrounds.

The video generator makes a short clip from reference images: you add the art you want to move, describe the motion, and the clip keeps your look. In this guide we'll make one.
Why references matter
A clip from a text prompt alone invents its own style, faces and colours. Reference images (a character, a scene, concept art) lock the look, so the clip matches your existing assets. That's why the generator needs at least one reference before it runs.
Step 1: Add references
Click Add References and pick images from your asset library, such as sprites, characters or backgrounds. Clean, detailed references give steadier motion. If you have a character and a background, add both.
Step 2: Describe the motion
The references set the look; the prompt sets the movement:
- Subject and action: "the knight raises her sword".
- Camera: "slow push-in", "pan left", "static shot".
- Pace: "slow and cinematic", "quick and energetic".
Keep to one clear action per clip. Small, specific motion holds together better than big, chaotic movement.
Step 3: Set aspect and length
Pick an Aspect (for example 16:9 landscape for a trailer) and a Length from 4 to 15 seconds. Video costs 15 credits per second, so the price is shown before you generate; start short while you work out the prompt.
Step 4: Review
Watch the clip and check the art stays consistent. If shapes or faces drift, ask for less movement or a slower camera and generate again.
Step 5: Build a sequence
Every video is saved to your library as an MP4. To make something longer, open a clip with Edit to extend it from any frame or join clips on the timeline (see the guide to extending videos). Add music and sound effects for a trailer.