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Images & Pixel Art

Choosing a Style Preset in the Image Generator

A tour of the 13 built-in art styles in the Voidless image generator, what each look is for, and how Style, Colour Palette and your saved styles work together.

The Voidless image generator with the Style menu open on Cel Shading and a generated cel-shaded treasure chest on the canvas
The Style menu in the image generator.

The Style menu in the image generator sets the look of everything you make, so you don't have to write "cel-shaded, bold outlines, hard shadows" into every prompt. Here's what each preset is for and how it works with the other controls.

Style and palette are separate

Style describes the technique (pixel art, watercolour, cel shading) and never the colours. Colour Palette sets the colour scheme: None, Black & White, Retro, Vibrant, Pastel, Neon, Earthy, Game Boy or Sepia. Any style works with any palette, so you can have hand-drawn art in a Game Boy palette or a cartoon in neon.

The presets

  • Pixel Art: crisp, grid-aligned sprites with flat colour and no anti-aliasing. Used at 32, 64 and 128 px, with a Colours slider.
  • Cartoon: bold clean outlines and flat cartoon shading. The default; friendly and readable.
  • Cel Shading: flat cel shading with hard-edged shadows and clean outlines.
  • Flat: minimal flat-vector shapes with no gradients. Good for UI and icons.
  • Hand Drawn: sketchy storybook illustration with soft shading and loose lines.
  • Paper Cutout: layered cut-paper shapes with soft drop shadows.
  • Comic Book: bold outlines, halftone shading and dynamic energy.
  • Anime: clean line art with soft cel shading and expressive faces.
  • Watercolor: soft washes on textured paper. Good for backgrounds and splash art.
  • Low Poly: faceted geometric shapes with flat-shaded polygons.
  • 3D Render: smooth shaded game asset with soft studio lighting.
  • Claymation: sculpted plasticine with soft, rounded forms.
  • Photorealistic: detailed, realistic rendering with natural light.

Your own styles

On Voidless+, the Style button lets you upload an image whose look the generation should copy, and styles you save appear at the top of the menu under My styles. Use one to keep a long project consistent.

Retro Diffusion has its own look

When the model is Retro Diffusion, the Style and Colour Palette menus are hidden, because that model draws pixel art in its own built-in styles.

How to pick

Start from the feel of your game. Retro sprites: Pixel Art. Cosy storybook: Hand Drawn or Watercolor. Action: Comic Book or Cel Shading. Stylised 3D look: Low Poly or 3D Render. If you're unsure, run the same prompt through two or three presets and compare them side by side.

Stick with one

Choose one style (and palette) per project and keep it. Mixing presets is the quickest way to make assets look as if they came from different games.

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