Shared Asset
ONE static non-humanoid crawling enemy for Ninth Clause, dark 16-bit RPG, orthogonal top-down three-quarter view facing south. Wide angular four-legged chitinous creature with hunched shell, no human torso or face. Strong #161B26 outer contour, prominent #B76560 threat accents, small bright #D7C6A3 and #B8C7BE edges, #2C3543 shadows. Avoid a mostly #4D5C68 body because that is the floor color; #7B8B91 optional, NO violet pact color. Transparent 64 by 64 canvas, entire creature contained inside the central 32 by 48 rectangle x16 through47 and y8 through55, 16-pixel side padding, 8-pixel top/bottom padding. Lowest limbs touch the bottom of that useful rectangle. Design as 16 by 24 logical pixels enlarged 2x, large clear clusters. No floor, no cast shadow, no sheet, no extra poses, no text, no blur or antialiasing. High silhouette and luminance separation from cold gray stone, not just red eyes
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