VISUAL STYLE OVERRIDE — IMPORTANT
The current generated assets are too painterly, noisy and generic.
From now on, all 3D assets and environments must use a clean cel-shaded stylized look inspired by the visual principles of anime adventure games such as Breath of the Wild:
- simplified geometry
- clean readable silhouettes
- flat stylized materials
- 2 or 3 clear lighting/shadow bands
- very low texture noise
- no photorealistic materials
- no blurry AI-generated textures
- no baked concept-art backgrounds on meshes
- strong color separation
- soft atmospheric depth
- stylized hand-painted feel, but clean
- game-ready modular environment pieces
Environments must look like actual playable 3D game spaces, not 3D reconstructions of illustrations or dioramas.
The result should feel like a polished cel-shaded video game, not AI-generated 3D art.
clean cel-shaded serpent
simplified flame shapes
no realistic scales
no Chinese-dragon ornamentation
no painterly texture noise
strong silhouette
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