Art stays exact
Bones move your pixels; nothing is redrawn.
Split a character into parts, rig them to a skeleton in one click, and animate with presets or by describing an action. Bone animation keeps the art exactly as drawn: no redraws, no drift.
The sprite is split into limbs, head and body.
Parts snap to a humanoid or four-legged skeleton.
Use presets like walk and jump, or describe an action for the pose agent.
Bones move your pixels; nothing is redrawn.
Type "a side jump" and the pose agent keys the frames.
Clips are saved on the asset like any other animation.
Splitting a sprite into parts costs 5 credits and describing an action for the pose agent costs 15. Posing with presets and saving clips is free.
Yes. Four-legged skeletons are supported.
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