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Rig mode

Rig a sprite and pose it in the editor.

Split a character into parts, rig them to a skeleton in one click, and animate with presets or by describing an action. Bone animation keeps the art exactly as drawn: no redraws, no drift.

A side-view knight rigged and posed in Rig mode.
How it works

2D Sprite Rigging in three steps

  1. 1Extract parts

    The sprite is split into limbs, head and body.

  2. 2Rig in one click

    Parts snap to a humanoid or four-legged skeleton.

  3. 3Pose or describe

    Use presets like walk and jump, or describe an action for the pose agent.

Art stays exact

Bones move your pixels; nothing is redrawn.

Describe an action

Type "a side jump" and the pose agent keys the frames.

Saved as animations

Clips are saved on the asset like any other animation.

FAQ

Questions about 2d sprite rigging

Does rigging cost credits?

Splitting a sprite into parts costs 5 credits and describing an action for the pose agent costs 15. Posing with presets and saving clips is free.

Does it work for animals?

Yes. Four-legged skeletons are supported.

Also in Voidless

Start free. Voidless+ is one payment, no subscription, and you own everything you make.

Open the skeleton editor