VOIDLESS.DEVLogin
Keep motion edits

Change the character, keep the animation.

Describe a change, such as "add a red bow tie", "make the fur black" or "give him a long red cape", approve a preview, and it is applied to every frame of the animations you pick. The motion is untouched, and the change is drawn into each pose.

Items drawn into every pose: a bow tie on a run, a witch hat, a cape, a pirate hat.
Recolours applied evenly across every frame.
How it works

Edit Sprite Animations in three steps

  1. 1Pick animations

    One or several, from any character in your library.

  2. 2Describe the change and approve a preview

    You see the change on one frame before anything is charged for the rest.

  3. 3Every frame updated

    New animations are added next to the originals, so nothing is lost.

Drawn in place

The item is drawn into each pose, so it turns and moves with the body.

Even recolours

Plain colour changes are mapped from the preview to every frame, so every animation matches.

Every frame checked

A frame missing the item is drawn again; a recolour that did not land is redone.

FAQ

Questions about edit sprite animations

What does an edit cost?

About 20 credits for a 16-frame animation: 5 for the preview and 15 per 16 frames.

Does it work on pixel art?

Yes. Edited frames keep the animation's own colours, plus the new item's.

Can I add more than one thing at once?

Yes, though one change at a time gives the most reliable results.

Also in Voidless

Start free. Voidless+ is one payment, no subscription, and you own everything you make.

Edit an animation