A world with no edges
Terrain, biomes, towns, caves and ruins are generated from one seed as you reach them — so the map is endless, and the same for everyone.
An endless pixel world, drawn by AI and shared by everyone in it. Explore it, build a hero, and see how far out you can get — all in your browser.
Every shot below is the game as it stands today.
A sandbox MMO that draws itself as you play.
Terrain, biomes, towns, caves and ruins are generated from one seed as you reach them — so the map is endless, and the same for everyone.
Tilesets, trees, houses and creatures are drawn by AI the first time the world needs them, then kept, so what one player uncovers is what the next one walks into.
Meet other players in the open world and chat, or open a private world with an invite code and bring 2 to 20 friends into a seed of your own.
Relics, armour, trinkets and perks stack into a build. Swing, dodge, charge a heavy hit, and keep what you earn across every world you play in.
Fell trees, mine ore, smelt and forge, fish, farm, furnish a house and take jobs from the town request board.
Day and night, weather, world events and night raids on towns run whether you are there or not — and there is a new dungeon every day.
Every item in Realm was made by a player. Open the Forge, describe what you want — a lantern that burns blue — and it is drawn, named and dropped into the world, where anyone can find it, fight with it and pass it on, with your name on it as the one who made it.
The Codex keeps every item ever made, ranked by how many players actually picked it up and used it. Nothing in there was written by us.
Browse the Codex
Built in Godot and played in the browser — nothing to install. Keyboard, gamepad, or touch controls you can lay out yourself on a phone.
Leave an email and we'll tell you the day Realm is open to everyone. That's the only mail you'll get.