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sound of heavy shotgun fire with short reverb, aggressive and deep, classic doom style.
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ak 47 single fire, heavy impact
a cowboy yelling "thar's the varmint"
menu select click like a typewriter
faint metallic clanging sound
the sound of a loud bell or breaking crystal - very satisfying!
bizarre and echoing laughterbizarre and echoing laughter
crate_break
splintering wood
a soft, ethereal/ghostly sound.
bubble
a firmer, confirming sound
a very subtle and low "tick"
a very subtle and low "tick" when hovering the mouse.
the sound of a sword cutting through the air.
sword
swing
dash
potion
sound of death
walking
create a spinning saw sound effect
horror tsukur game background music. it should have a bit of a weird feel to it.
faça um aúdio de slime morrendo
guitarra
richelieu is the majestic capital of the ancient world (l'ancien monde), located in the southern continent. uniquely situated in the heart of a vast desert, the city serves as a convergence point for mortals, angels, and gods. it is a place of stark contr
sonic
cute magical forest music for kids game. modern fairy tale, not medieval. soft bells, music box, light synth pads. no flute, no strings. no deep bass, no bass build up. slow calm tempo. 90s seamless loop.
cute magical forest music for a children's game. modern fairy tale, not medieval. soft bells, music box, gentle synth pads. no flute, no orchestral strings. slow and calm tempo. 90 seconds, seamless loop. no vocals.
miraculous ladybug and cat noir 8 bit game main menu theme music
hey
light sword swing
create an intense medieval music battle for my 2d medieval game
create the soundtrack for a 2d metroidvania-style game, futuristic like halo. the music will set the atmosphere for the first stage of the game. i don't want it to be overloaded with effects, and i don't want the player to get tired of listening to it on
fox
jklkjl
create the soundtrack music for a 2d metroidvania-style game. the game has a futuristic, halo-like tone, but it's a metroidvania-style platformer. this soundtrack is for the first map of the game that the character has to traverse, so it's a background so
quiero que me hagas un sonido tipi pixel art de una bomba explotando
heavy monster stomp
creami un verso di sforzo per un salto adatto per un gioco in 2d
jump for videogames 2d con un verso di sforzo
jump for videogames 2d
quiero un sonido de bomba explotando pero que sea estilo pixel
quiero un sonido de bomba explotado pero estilo pixel
a stylized, non-realistic fantasy game sound effect of lightning. clean electrical zap tones with a fast attack and quick decay. simple, abstract energy sound without realistic thunder or environment detail. minimal layers, no ambience, no explosion. desi
gunshot sound effect for a video game. single pistol shot. short and punchy. fast attack, strong transient. dry sound, no echo, no reverb. clean, realistic but slightly stylized. mono compatible. duration under 0.5 seconds. no background noise, no music.
stylized pistol gunshot sound effect for a video game. sharp and powerful. slightly exaggerated high frequencies. very short tail. arcade shooter style. no reverb, no ambience. under 0.4 seconds.
2d dungeon adventure chill background music
short and satisfying shop purchase sound, soft coin jingle, light magical sparkle, positive feedback, ui sound effect, clean, no background noise, 0.5 seconds
the sound of hitting a stone with a sword like on genesis
generate a sound for a wood door open
generate a sound for door open
som de porta
a bouncy and upbeat 8-bit chiptune background track for a casual mobile game. fast tempo, 140 bpm, playful and repetitive melody featuring pulse waves and triangle bass. the mood is happy and energetic, similar to classic arcade puzzle games. high-quality
45 seconds track of intence rock yet with intiguin piano and violin chords and some course in the intense parts of the track. ominous and mysterious energy. vibes of hunted gothic cathedral
intence rock yet with intiguin piano and violin chords and some course in the intense parts of the track. ominous and mysterious energy. vibes of hunted gothic cathedral
sword slash combo
cosmic powerful skill
barulho do corte de uma espada batendo em algum animal(como se fosse um ataque em um jogo rpg)
ataque de espada
quiet happy video game
lo-fi horror music with a dark, eerie and unsettling atmosphere, featuring bass guitar as the main instrument. slow tempo (60–70 bpm) with a soft, muffled lo-fi beat, deep kick and subtle, uneven hi-hats. bass guitar playing slow, deep, repetitive and h
soft eating sound with multiple bites, gentle chew-bite-chew pattern, two to three distinct bites, short pauses between each bite, muffled and clean mouth sounds, subtle and friendly, cartoon-leaning but grounded, no slurping, no wet sounds, no asmr, cozy
eating crunchy food softened by mouth, light crunch followed by gentle chewing, repeated two or three times
eating sound with more than one bite: bite, chew, pause, bite again. clearly separated bites, not a single chew sound.
cute cartoon eating sound, soft “nom nom” style chewing, rounded and playful, simplified sound, short and friendly
eating solid food, gentle crunch softened by mouth, very light chewing, no sharp bites
soft eating sound, gentle chewing, light mouth movement, subtle and muffled, clean and friendly, no slurping, no wet sounds, no exaggerated asmr, cozy restaurant game style, short ui-friendly sound effect
tiro
loopable 16-bit snes-style fantasy battle with a playful vibe, 150 bpm, e minor. bouncy bass, snappy drums, bright lead hook, marimba/bell accents, quick arpeggios, heroic chords. no vocals, no edm, no long intro/outro, seamless loop. start immediately, 1
loopable 16-bit snes-era fantasy jrpg battle bgm, 145 bpm, a minor. driving crunchy drums + tom fills, punchy bass, bright square/saw lead melody, brass stabs, warm string pad. no vocals, no modern edm, no long intro/outro, seamless loop.
one-shot sfx for a “perfect hit” on a slime: impact thud + juicy squish + brighter pop/snap accent (reward feel). clean arcade style, short and snappy. duration 0.25–0.40s. dry, no ambience, no reverb. not music, not voice.
one-shot sfx: heavier fruit impact on a rubbery/gel slime. deeper thump, tighter squish, short elastic rebound. punchy and satisfying, still cartoony. duration 0.20–0.40s. dry
one-shot impact sfx: fruit hits a gelatinous slime creature. soft thud + elastic squish + small satisfying pop at the end. fun and cartoony, not gross. strong transient, short tail. duration 0.25–0.45s. dry mix
one-shot sfx, mobile arcade puzzle game. clean airy whoosh/swish, light spin flutter, subtle doppler (slight pitch up then down). crisp transient, short tail. duration. dry mix, no reverb, no room tone, no ambience. no
one-shot sfx, mobile arcade game. a small fruit launched from a hand, flying in a smooth arcing trajectory. clean airy whoosh/swish, light spin flutter, subtle doppler (slight pitch up then down). crisp transient, short tail. duration. dry mix, no reverb,
one-shot sfx, mobile arcade game. a small fruit launched from a catapult, flying in a smooth arcing trajectory. clean airy whoosh/swish, light spin flutter, subtle doppler (slight pitch up then down). crisp transient, short tail. duration 0.35–0.50s. dry
one-shot impact sfx for combo feedback: fruit hits slime with a punchy squish and a brighter pop/snap accent, still cartoony and clean. short and snappy. duration 0.25–0.40s
one-shot impact sfx: fruit hits a soft rubbery/gel creature. a tight “tap” transient with a short elastic rebound (tiny boing), mostly dry and clean. not wet, not messy. duration 0.20–0.35s. no music/voice/ambience.
one-shot impact sfx: a fruit hits a gelatinous slime creature. combination of a soft thud + elastic squish + a small satisfying pop at the end. fun and cartoony, not disgusting. strong transient, short tail. duration 0.25–0.45s. no music, no voice, no amb
one-shot sfx for a mobile arcade game: a fruit launched from a catapult and flying through the air in an arcing trajectory. fast, smooth whoosh/swish with a subtle spinning character (slight flutter) and a very light doppler feel (tiny pitch rise then fal
fruit projectile flying in a smooth arc. natural air-cut whoosh with a gentle whistle at peak speed, soft texture, not aggressive. no music/voice/ambience. duration 0.4–0.7s. dry or very subtle room.
fruit launched and flying in an arc, soft whoosh with a tiny bright “tick/chime” at the start to imply energy, but not a strong magical spell. clean, modern arcade style. no melody, no music, no voice. duration ~0.45s. very dry.
create a cartoon-style shooting sound effect for a video game. the sound should be fun, exaggerated, and clearly not realistic. use a playful ‘pew’, ‘zap’, or electronic blip tone with a fast attack and short tail. high-pitched, clean, no heavy reverb, no
crie uma música instrumental energética para um jogo no estilo run and gun, com ritmo acelerado, sensação constante de movimento e combate intenso. a música deve misturar trilhas modernas de ação (sintetizadores, batidas eletrônicas e linhas de baixo pul
create a pixel art sprite sheet for a 2d platformer game character. character: a black-colored hermit knight wears a wide, worn hat (slightly tilted, shadow covering the face) face mostly hidden, small glowing white eyes visible long dark coat/cloak, one
fantasy, blunt weapon, hitting sound
fantasy hitting sound
8-bit, dungeon, background music, no lyrics
8-bit, dungeon, no lyrics
create a minimalist, atmospheric chiptune soundtrack for a 2d pixel art puzzle-platformer game. the mood should feel tense, mysterious, and slightly unsettling, as if the world reacts to the player's movement. use simple synths, soft arpeggios, subtle pul
desk bell - small - double category comic & film fx/ bells/ chimes library jeremy s bloom quality wav, 44.1khz, 16bit belldesk bellhitring
two taps on desk bell separated by ~10 milliseconds